

No Time to Breathe v1.1
Removes most “AdvanceWorldTime”, forced waiting periods, and prestige level restrictions in DLC 2. Increases the number of daily refreshed activities to 7.
First of all, English is not my native language, so if anything is unclear, please feel free to comment.
DLC2 involves a significant amount of repetitive tasks and mandatory waiting periods, the last of which frustratingly takes a minimum of five full days. This motivated me to create this mod.
Now, all waiting times (after the AI completes necessary steps like character movement) are reduced to just 10 seconds. You also no longer need to rush to complete tasks by a specific daily deadline. The number of daily refresh activities has been adjusted. You can now access high-level tasks at any prestige level.
Change Log:
Adept – When investigating the Forge, time will no longer be forcibly advanced to 8:00 AM. When visiting Master Bushek, you are not forced to wait until 12:00 PM. Selecting “I’d like to wait for the trial” will immediately transport you to the astronomical clock to continue the subsequent quest steps. After the ceremony, time will not be forcibly advanced to 2:00 PM.
Old Plans – Removes the Level 13 restriction for dialogues with the bailiff. Pushko now takes only 10 seconds to prepare the counterweight (though you still need to wait 3-4 hours for him to settle in at the Forge).
The Last Step – Fabrizio and Volf now require only 10 seconds to prepare the remaining components (but you must wait for them to reset and walk to the forge). The clock can be repaired any time between 6:00 AM and 12:00 AM (midnight).
Activities – 6-7 refresh daily. Level restrictions for high-level activities have been removed.


