



Nighthawk BEGONE (PTF) v1.0
I’m sure the Nighthawk potion has blinded you many times, and I’m also sure that you’ve thought to yourself at least once “why doesn’t the digestive potion fix this?!?” Well, I did just that for ya. All 4 variants Weak —> Henry Digestive potions instantly cure the Nighthawk Poison.
It felt natural. I’m confident this potion was supposed to be the cure-all for “poisons” anyhow, and Nighthawk is most certainly a poison. A crime against humanity, really.
It changes zero localization, so that means the description of the potion stays the same. Sure, I can change it, but why?
Update: 1.1.0:
Noticed my own mistake; I didn’t increase the duration of the digestive potion, so nighthawk would outlast the digestive, returning to the gamma 100 index, solar flare. Fixed, and updated.
Installation:
(Manual)
– Download mod
– Navigate to your “Mods” folder
->C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance2\Mods (if using Steam)
– Drop in the entire folder
(Nexus)
– Simply just use the mod manager download, and make sure it deploys.
Compatibility:
– There really shouldn’t be any combability issues; it is only a patch of four (4) files. Unless, of course, you’re using another mod that targets any of the 4 digestive potions.
– Tested and works with quite a few other mods I’m running.
Unrelated, I’m trying to create a mod that’s infinitely more complex than this and I’m not having any luck. It’s to create a virtual (or physical) container that Henry can store stolen goods in. I have all the coding mapped out, but I just can’t get it to work. If anyone wants to help, please reach out!



