Potion Refill v1.04

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Potion Refill v1.04

Potion Refill v1.04

Refills your potions when you sleep. While active, the mod keeps track of what potions you use. When you go to sleep, it gives them back and removes ingredients from inventory (player and horse).

Description:
It’s still experimental as I needed a lot of workarounds to make this work, but:
-Most of the time, the mod should correctly register when you use potions (including poisons), then create them back in inventory when it detects sleeping.
-Ingredients are taken from player and horse, fresh ingredients first (in the case of dried herbs).
-Creates empty vials in inventory, representing the amount of potions registered. The vials are an indicator, they’re not needed for the rest of the mod to operate.
-Works only on potions that have recipes defined in recipe file (AlchemyRecipe.xml).
-Sleep needs to be in an owned bed (should be the ones that save when you sleep).
-Potions consumed should be saved even if you exit the game, but for a maximum of 9 per ID (each quality of each potion has its own Id).
-Gives XP based on how many ingredients in potion recipe. Should be a bit less than making them manually. XP is affected by xp modifiers (fox, harcore perk…)

Install instructions:
Extract the contents of the .zip/.rar file into your “\Mods” folder
default full path is “C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance2\Mods”

Compatibility:
Most things compatible.
Should work even if another mod patches potion values.
Should not work with custom potions with new GUIDs.

Known issues:
Major bug when sleeping in legacy of the forge bed should be fixed
There may be more issues with DLC content.

Notes:
If you encounter bugs, especially regarding beds, potion amounts or ingredient amounts, do not hesitate to tell me.
If you have feedback on ingredients amount or xp amount, let me know.
Before anyone ask if ingredients could be taken from stash/chest, I just don’t know how. If anyone has info on how to access stash, tell me!
The limit of 9 is because it’s easier to encode so the info can be stored in a brain variable. More is possible, but is it necessary?
If this mods gets a billion endorsements I’ll look into upgrading the limit.


Author: Dehmaii
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Wondering what sets KCD 2 Mods apart? You're in the right place to find out. The Kingdom Come: Deliverance 2 Potion Refill v1.04 Mod consists of extra files that enhance your gameplay by broadening your options and introducing new opportunities.



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